New Version of Nintendo Witch Hardware

Nintendo Switch doesn't demand better hardware, according to World War Z dev

Press image of the Nintendo Switch OLED
(Image credit: Nintendo)

With the polarizing release of the Nintendo Switch OLED leading many Switch owners to stick with their original models, interest in an eventual upgraded version remains high. A potential Nintendo Switch Pro could help bridge the gap in tech betwixt it and competitors over on PS5 and Xbox Series X/S.

Nevertheless, one developer in particular feels that Nintendo shouldn't feel pressured to develop more powerful hardware. World War Z atomic number 82 designer Dmitry Grigorenko, from Saber Interactive, spoke to Nintendo Everything, where he was asked what he'd like to meet in a potential Nintendo Switch Pro.

While he suggested he'd like to see ameliorate hardware and less patch size limitations, Grigorenko gave an interesting answer: "I don't think the Switch needs a more powerful version that desperately. Saber and many other talented studios take already proven that in that location is no such thing as an impossible port. Nintendo consoles were never about hardware, they were always about something that boosts your gameplay feel, and I can't wait to see what they come upwardly with next."

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Grigorenko of course has credentials to back up his argument. Saber Interactive developed the impressive Switch port of The Witcher 3: Wild Hunt, and more than recently brought the graphically demanding SnowRunner to Nintendo's handheld. Saber is besides developing the Switch port of some other visually stunning title - Kingdom Come up: Deliverance.

Other developers are in the same boat as Saber Interactive, developing then-called "impossible ports" for the modestly powered Switch. Possibly the most prolific is Panic Button, who created very solid Switch ports of Warframe, Subnautica and Doom Eternal to name but a few.

All come with compromises to adapt the Switch's less powerful hardware of course, such as a 30fps framerate target and sub-HD resolutions, but the work done to get these games running on Nintendo's handheld hybrid is naught brusque of impressive.

Nintendo Switch OLED 4K secreto

Switch OLED is a step in the correct direction, but we'd like to see more than. (Image credit: Future)

The instance for better Switch hardware?

Nosotros're not going to say Grigorenko and like-minded individuals are incorrect. He is in fact absolutely right that the terminal few panel generations, for Nintendo, were never well-nigh powerful hardware. The Wii, for example, didn't support Hard disk in an era where that was cut-border brandish technology. It nonetheless defied expectations and became the best-selling abode console of that generation.

Similarly, Nintendo Switch is undoubtedly underpowered compared to its competition, and doesn't support 4K resolution as they do. Information technology doesn't feature a lightning-fast NVMe SSD, numberless of storage infinite, or fifty-fifty a decent online infrastructure. But that hasn't stopped the Switch family of consoles to shift over 89 1000000 units (equally of June 2021).

Nonetheless, that astronomic sales figure tin likely be attributed to Switch'due south novelty every bit a handheld hybrid, too equally Nintendo'south usual penchant for developing some of the best looking and best playing games on the market. Getting "impossible ports" on the Switch isn't necessarily a skillful thing, and many of them - like Mortal Kombat 11 - stick out like a sore thumb in just how inferior they wait compared to the competition.

Of course, the Switch is arguably the panel of choice for less graphically enervating titles. Indie darlings like Hollow Knight, Dead Cells, Celeste and more both play and expect excellent in both handheld and docked modes. However, the cracks do start to show when booting up one of these and so-called "impossible" ports, many of which could be deemed unpleasant to play in handheld style thanks to soupy, sub-720p resolutions.

Better hardware, such every bit what we might meet with a Nintendo Switch Pro, could beget developers the opportunity to port to Switch with fewer compromises. Who doesn't want to exist able to play Doom Eternal at a high framerate similar nosotros'll be able to on Valve's upcoming Steam Deck?

The audition for a Nintendo Switch Pro is certainly there, even if the lack of one hasn't stopped Nintendo and other developers from creating and porting excellent titles to the handheld. But if meliorate hardware tin assistance developers bring more than consistently great ports to the console with less slow limitations, then we say bring it on.

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Rhys Wood

Rhys is a Staff Writer for TechRadar, and while relatively fresh to the role, he's been writing in a professional capacity for years. A Media, Writing and Product graduate, Rhys has prior experience creating written content for HR companies, restaurants, app developers, Information technology sites and toy sellers. His true passions, though, lie in video games, Idiot box, sound and home amusement. When Rhys isn't on the clock, you'll usually find him logged into Final Fantasy fourteen.

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